using UnityEngine;
using System.Collections;

/****************
 * Hazard.cs
 * 
 * Every GameObject that can damage another object with a HealthManager needs a Hazard script. 
 ***************/

public class Hazard : MonoBehaviour {

    public int damage;

	// Use this for initialization
	void Start () {

        if (damage == 0)
            damage = 1;
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
